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Unity Build not working because resources.assets is over 10GB in size. - Game Development Stack Exchange
If the Atmos compresses the fx3 16bit file to 12 bit pro ress, do we really get true 16 bit out of it.. i am little confused about this.. : r/cinematography
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I can't open .assets.resS file · Issue #89 · SeriousCache/UABE · GitHub
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